Mozilla is one of the software world's leading open source companies. The group has made recent technological strides to bring high-end gaming to browsers, including Unreal Engine 4, and aims to expand accessibility of games on various platforms. Much of this is done using WebGL and a subset of JavaScript, allowing for a wide spectrum of hardware compatibility on the majority of operating systems.

firefox

Mozilla's newest experiment hopes to find ways to exploit Oculus Rift and other VR devices within a web browser, to include 3D gaming alongside more common tasks. Mozilla lists its initial steps for bringing VR to the web as:

Mozilla has spent the last year expanding and improving its support of browser-based gaming with JavaScript-derived asm.js, Emscripten (cross-compiler for C and C++ games to run in browsers), and the WebGL standard. At this year’s Game Developer’s Conference, Mozilla demoed its support for Unreal Engine 4 technology and games using the upcoming Unity 5.0 engine. We caught up with platform gaming experts Vlad Vukićević and Martin Best to talk about how WebGL (and accompanying components) can make gaming anywhere possible and the degree to which it replicates native performance.

We moderate comments on a ~24~48 hour cycle. There will be some delay after submitting a comment.

Advertisement:

  VigLink badge