We've been covering the Orcs Must Die! series since its inception -- actually, it was one of our very first camera interviews ever -- and have followed it through the second iteration. The first OMD shipped as a single-player, traps-oriented game that encouraged Rube Goldberg-lite combos to pulverize orcs. The idea centered on tower defense mechanics (prevent the bad guys from getting to the end) mixed with on-the-ground action-RPG mechanics. The second game -- cleverly named "Orcs Must Die! 2" -- introduced co-operative play between two players. It was a much-needed refresh that we largely enjoyed within our team.

omd-unchained1

I suppose I'll take the opportunity to mention that OMD! is made by Robot Entertainment, a studio that's largely formed of refugees from Microsoft's now-dissolved Ensemble Studios - the makers of Age of Empires and other RTS games.

The newest game was unveiled at PAX East 2014 this weekend and brings F2P 5v5 combat to the series. In playing Unchained on-site, the game felt like one part MOBA, one part action-RPG, and many parts Orcs Must Die! (that is to say: blood, giblets, and gratuitous amounts of cartoon death). Let's do the interview thing before we jump to further details:

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