Chivalry: Medieval Warfare” is the de facto representation of “first-person slashers” in the gaming market, rooted in the years-old Age of Chivalry Source Engine mod. It's a gruesome, unforgiving deathmatch in red-vs-blue style with more historically accurate weaponry, removing the fantasy expectation that usually accompanies medieval-era games.

Overpower does this differently; the indie arena game feels like Team Fortress 2, but deals in warriors, mages, assassins, and rangers, using more playful stylings and mechanics than might be found in a game like Chivalry. This makes Overpower uniquely positioned to appeal to “arena shooter” fans who'd like a change of pace, mixing in some MMO PVP arena mechanics and classes.

The trouble with slapping “MOBA” onto games is that the genre is associated instantly with the likes of DOTA and LoL. But there's also not a great, succinct way to describe a certain class of “FPS-styled multiplayer arenas with MMO PVP combat” (FMAMP does have a ring to it, though) and so “MOBA-inspired” ends up getting tagged on such games.

Overpower is one of those “MOBA-inspired” games, but it's more relatable to Counter-Strike and Unreal Tournament than a proper MOBA. The game builds around the concept of fast, fun combat with an over-the-shoulder view of staple fantasy RPG characters – your usual gamut of rangers, warriors, mages, and assassins. Chivalry is the closest, current game we could come up with that matches Overpower's mechanical goals, but there are still distinct differences between these two titles.

We moderate comments on a ~24~48 hour cycle. There will be some delay after submitting a comment.

  VigLink badge