Command & Conquer may not have been the definitive “first” game in the RTS genre, but it was a milestone in gameplay and mechanics that paved the way for future titles. The 90s and very early 00s saw the rise of “strategy” as a genre, with RTS championing its market dominance. In a very similar fashion to the present-day flood of MOBAs, early RTS and campaign strategy once comprised what felt like the majority of popular titles.

rts-wallAbout 25% of my RTS collection, ordered chronologically and then by series.

Command & Conquer was just a small piece of that. We saw the arrival of Age of Empires, Age of Mythology, Empire Earth, Shogun: Total War, Ground Control, and the sleeping giants that spawned a decade of games – Warcraft and StarCraft; campaign games also grew, with large thanks to Civilization, Rise of Nations, Galactic Civilizations, and Hearts of Iron; city builders like Zeus, Poseidon, Caesar, Settlers, and Pharaoh also carved out a niche in the overarching “strategy” marketplace.

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