PAX is a microcosm of the gaming industry: Fraught with chaos and ambition, but terribly fun to take part in. The indie scene is the center of that chaos and ambition; its developers are often more open and willing to share or provide insight, it’s just a matter of finding the games worth seeing.

Mekazoo was one of those.

The platformer genre is one that initially stood out as challenging, with titles like Metroid, Contra, and Pitfall. Eventually, it expanded to larger 3d worlds that developers enriched to offer more than just jumping from platform-to-platform. After that grew repetitive, the number of platformers in the AAA market began to dwindle. Fortunately, many 2D platformers have emerged from independent developers and are putting their unique twists on the genre.

Programming meets puzzle game in Glitchspace. Developed by Space Budgie, this first-person platformer presents a simple environment where a node-based programming system is used to move through levels.


Set in a cyberspace world, you're trying to find a place known as “Glitchspace” -- a by-product of cyberspace and its various glitches or inconsistencies. Access can be gained across all systems in cyberspace through careful, programmatic exploitation, but the game isn't inaccessible to non-coders, either. Story mode is used to help introduce players to programming concepts, but a Sandbox mode is used for experienced players and programmers who'd like the full tool-set immediately available.

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