Quadrilateral Cowboy is the latest release from Blendo Games, a company which usually consists solely of developer Brendon Chung, but in this case includes team members Tynan Wales and Aaron Melcher. Cowboy is vaguely connected to previous titles Gravity Bone and Thirty Flights of Loving by the fictional city of Nuevos Aires, but explores an entirely different style of gameplay.

The player character is known as Poncho, one of a three-person crew of hackers selling services to the highest bidder. The core premise, according to Blendo Games, was “a first-person sneaking game, but all of your equipment is outdated and heavy and clunky.” An array of gadgets is used to plan ten heists in “alt-future 1980-something” (don’t worry too much about that).

The Witness is the second game from Braid developer Jonathan Blow, this time acting as the head of small indie team Thekla, Inc. Development began soon after Braid’s 2008 release, and is still continuing now, if the frequent Steam updates are any indication. It is, like Braid, a puzzle game depositing the player on a mysterious island dotted with strange ruins without any explanation of who they are or what is happening.

Steam has long been rife with first-person survival -- from DayZ to Rust to The Forest to, to, to -- there’s enough to fill the biggest house voxels can build. To cut through the melange, Teotl Studios gave upcoming title “The Solus Project” a twist: it’s linear, not open-world. The plot to The Solus Project will be familiar to anyone who's been watching sci-fi movies over the last couple years. The protagonist is on a ship carrying the last remnants of humankind, eventually downed when the ship crash-lands on an alien planet. The protagonist is the only surviving crewmember of the crash and, of course, it’s up to them save what’s left of the human race.

Programming meets puzzle game in Glitchspace. Developed by Space Budgie, this first-person platformer presents a simple environment where a node-based programming system is used to move through levels.

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Set in a cyberspace world, you're trying to find a place known as “Glitchspace” -- a by-product of cyberspace and its various glitches or inconsistencies. Access can be gained across all systems in cyberspace through careful, programmatic exploitation, but the game isn't inaccessible to non-coders, either. Story mode is used to help introduce players to programming concepts, but a Sandbox mode is used for experienced players and programmers who'd like the full tool-set immediately available.

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