With a full year under its belt, we thought it'd be time to revisit Rocket League for a "One Year Later" review. GN tester Mike Gaglione has been playing Rocket League unrelentingly since its launch, and put together this gameplay footage and analysis for video publication. We've also got the transcript below the video, if you prefer.

We're looking at the game's history, its developer support, competitive play support, and gameplay mechanics. For folks who haven't yet tried Rocket League, you haven't "missed the boat," so to speak; the game is constantly evolving, and follows a more modern model of constant patch shipments.

Video below:

Cars, spaceships, and a metal band star in this week’s game news recap -- actually, two metal bands, and they’ve both got forthcoming games. In the past week, Epic Games pushed critical announcement regarding its new Paragon MOBA: The game will be entirely free-to-play -- access to all heroes included -- with only monetized cosmetic items. Early beta access costs $20, but will be waived at launch (similar to the successful Dota 2 model). Time will tell how financially viable “cosmetic items only” is for yet another game on the market, but it’s been working out well for Dota 2 so far. Not a bad model to follow.

Other news includes No Man’s Sky, a game we think is well worth a follow, and Dream Theater’s new The Astonishing game and album. Maiden’s in there, too, because Steve Harris has decided to bring Eddie to mobile devices. More in the recap video below. Script follows.

Gaming PC build classifications haven't changed much over the years, despite enormous leaps in hardware capabilities and game graphics. The price brackets are largely defined by the likes of Intel, AMD, and nVidia, responsible for the most critical and expensive gaming components. For an Intel i3 – what we're deploying today – total system build price generally, in our experience, spans the ~$400 to ~$650 range, with an i5 or equivalent CPU generally entering the fray thereafter. That's not how it always works, of course, and PC builds can be targeted at different use cases with a different component price split.

This gaming PC build is targeted at the entry-level gaming market – not quite a full-on 'budget' build, but not mid-range. It's a gaming PC best suited for high-FPS throughput in games like Rocket League, DOTA, Counter-Strike, Black Ops III, Overwatch, and similar games.

Indie developers Psyonix Inc. revealed to the Wall Street Journal that their soccer-car game, Rocket League, has pulled $50 million since it was released earlier this year. Psyonix went to say that the game also amassed more than 8 million registered player accounts. To top things off for its successful launch, the game went on to win “Best Sports/Racing Game” and “Best Independent Game” at The Game Awards.

For a game built on Unreal Engine, Rocket League's new decision to add “Mutators” to the game shouldn't come as a surprise. Mutators have been around since the days of Quake and Unreal Tournament, serving as a means for players to modify core gameplay with silly or challenging modifiers. Insta-gib is probably one of the best-known, making all shots a one-hit obliterator in Unreal Tournament.

Rocket League today released a trailer showing off its inbound Mutators patch, due for availability in November as a free update. We've listed the Mutators revealed below, following the patch trailer:

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