Our Destiny 2 GPU benchmark highlighted massive performance uplift vs. beta on some devices, upwards of 50% on Vega, but was conducted in largely GPU-constrained scenarios. For this content piece, we’ll be exploring the opposite: CPU-constrained scenarios to benchmark Destiny 2 performance on AMD Ryzen and Intel Kaby/Coffee Lake parts, including the R7 1700, R5 1600X, R3 1200, and i7-7700K, i5-7600K, i3-8350K, and G4560.
Most of our test notes have already been recapped in the GPU benchmark, and won’t be fully repeated. Again, we ran a wide spread of tests during the beta, which will be informing our analysis for the Destiny 2 launch benchmarks. Find the previous content below:
As stated in the video intro, this benchmark contains some cool data that was exciting to work with. We don’t normally accumulate enough data to run historical trend plots across various driver or game revisions, but our initial Destiny 2 pre-launch benchmarks enabled us to compare that data against the game’s official launch. Bridging our pre-launch beta benchmarks with similar testing methods for the Destiny 2 PC launch, including driver changes, makes it easier to analyze the deviation between CPU, driver, and game code optimizations.
Recapping the previous tests, we already ran a wide suite of Destiny 2 benchmarks that included performance scaling tests in PvP multiplayer, campaign/co-op multiplayer, and various levels/worlds in the game. Find some of that content below:
- Destiny 2 Beta GPU Benchmark (+ graphics optimization guide, PvP scalability)
- Destiny 2 Beta CPU Benchmark (soon replaced by our Destiny 2 launch CPU bench)
- Destiny 2 texture comparison
NOTE: Our Destiny 2 CPU benchmark is now live.
Some of our original graphics optimization work also carried forward, allowing us to better pinpoint Depth of Field on Highest as one of the major culprits to AMD’s performance. This has changed somewhat with launch, as you’ll find below.
We’re sticking with FXAA for testing. Bungie ended up removing MSAA entirely, as the technique has been buggy since the beta, and left only SMAA and FXAA in its place.
As we’ve done in the past for GTA V and Watch_Dogs 2, we’re now taking a look at Destiny 2’s texture resolution settings. Our other recent Destiny 2 content includes our GPU benchmark and CPU benchmark.
All settings other than texture resolution were loaded from the highest preset and left untouched for these screenshots. There are five degrees of quality, but only highest, medium, and lowest are shown here to make differences more obvious. The blanks between can easily be filled in.
UPDATE: We have run new CPU benchmarks for the launch of this game. Please view the Destiny 2 launch CPU benchmarks here.
Our Destiny 2 GPU benchmark was conducted alongside our CPU benchmark, using many of the same learnings from our research for the GPU bench. For GPU testing, we found Destiny 2 to be remarkably consistent between multiplayer and campaign performance, scaling all the way down to a 1050 Ti. This remained true across the campaign, which performed largely identically across all levels, aside from a single level with high geometric complexity and heavy combat. We’ll recap some of that below.
For CPU benchmarking, GN’s Patrick Lathan used this research (starting one hour after the GPU bench began) to begin CPU tests. We ultimately found more test variance between CPUs – particularly at the low-end – when switching between campaign and multiplayer, and so much of this content piece will be dedicated to the research portion behind our Destiny 2 CPU testing. We cannot yet publish this as a definitive “X vs. Y CPU” benchmark, as we don’t have full confidence in the comparative data given Destiny 2’s sometimes nebulous behaviors.
For one instance, Destiny 2 doesn’t utilize SMT with Ryzen, producing utilization charts like this:
UPDATE: We have run benchmarks of the launch version of Destiny 2. Please view the launch Destiny 2 GPU benchmarks here.
The Destiny 2 beta’s arrival on PC provides a new benchmarking opportunity for GPUs and CPUs, and will allow us to plot performance uplift once the final game ships. Aside from being a popular beta, we also want to know if Bungie, AMD, and nVidia work to further improve performance in the final stretch of time prior to the official October 24 launch date. For now, we’re conducting an exploratory benchmark of multiplayer versus campaign test patterns for Destiny 2, quality settings, and multiple resolutions.
A few notes before beginning: This is beta, first off, and everything is subject to change. We’re ultimately testing this as it pertains to the beta, but using that experience to learn more about how Destiny 2 behaves so that we’re not surprised on its release. Some of this testing is to learn about settings impact to performance (including some unique behavior between “High” and “Highest”), multiplayer vs. campaign performance, and level performance. Note also that drivers will iterate and, although nVidia and AMD both recommended their respective drivers for this test (385.41, 17.8.2), likely change for final release. AMD in particular is in need of a more Destiny-specific driver, based on our testing, so keep in mind that performance metrics are in flux for the final launch.
Note also: Our Destiny 2 CPU benchmark will be up not long after this content piece. Keep an eye out for that one.
Destiny 2 will serve as Bungie and Activision’s follow up to the first Destiny, which was exclusive to Playstation and Xbox consoles. Destiny 2 was announced as coming to PC a few months back, but few details were given at that time. Since then, on Thursday May, 18th, there was a livestream event discussing some features of the new game and showing the first official gameplay footage. If you missed the livestream, don’t worry -- we have you covered, we’ve posted the link to it and all the trailers below.
For anyone who missed the news last week, Final Fantasy XIV: Stormblood has a freshly released benchmarking tool included in the download.
In anticipation of the official release of Final Fantasy XIV: Stormblood, Square Enix has revealed a benchmark tool, and a new trailer – itself a recording of the benchmark.
Final Fantasy XIV has never exactly been a demanding title for PC hardware; however, the release of the Stormblood expansion marks the end of PS3 support, which has effectively served as the lowest common denominator while developing the MMORPG across multiple platforms. With the PS3’s hardware limitations no longer a constraint—plus an upgraded North American Data Center—Square Enix has vowed both graphical and functional advancements (think inventory space) over both A Realm Reborn and Heavensward.
Anyone who sticks to one medium for gaming -- PC, Xbox, Playstation, destroyed Switch -- inevitably misses out on some games. For us at GamersNexus, Monster Hunter has long been one of those franchises. Luckily, Phoenix Labs felt the same way, and so created a more platform-favorable co-op, behemoth-slaying RPG called “Dauntless.” Dauntless aims to bring a refreshed, new take on the hunting experience, adding a healthy dash of Dark Souls-inspired combat for the PC platform.
The very existence of humanity is being threatened by aether-fueled behemoths, we’re told, and so you shouldn’t feel bad about eradicating entire families of beasts, Design Director Chris Cleroux informed us. Just murder all of them. They’re all bad.
The march toward completion continues for Hob, the latest offering from Runic games. Hob is also the first title from Runic since founder Travis Baldree left to form Double Damage Games, following the wild success of the Torchlight dungeon crawler. It's hardly surprising, then, that Hob takes a sharp change in direction from the franchise Runic had previously built. Where the prior series had been a Diablo-esque hack’n’slash dungeon crawler, Hob is moves to focus on world exploration and puzzle solving, using both as a means for storytelling. Adventure is the focal point, here, although some dungeon crawling does remain.
Hob drives a point of world-building in a very literal way. The world of Hob is a striking blend of natural wilds and harsh mechanical creations. In the above realms, you'll find wild animals such as the effable “duckdeer” and overgrown (and aggressive) vines and thorns. This is dotted with mechanical creations, and is where our as-yet-and-to-remain untitled hero comes in. The player leads the hero through both the organic overworld and the metallic underworld to restore both to working order. As we manipulate ancient devices above and below ground, machines come online, and piece by piece the bits of natural world below ground are brought up to complete the natural world above. There’s a slow, methodical transition as organic and metal merge.
Mass Effect: Andromeda is set to release in North America on March 21st, while Europe is set for March 23rd arrival. With fewer than three weeks before release, BioWare/EA and nVidia have released more information about the graphics settings and options for PC, 4K screenshots using Ansel, and HDR in Mass Effect: Andromeda.
BioWare/EA recently put out the minimum and recommended system requirements for the PC version of Mass Effect: Andromeda, and nVidia followed-up with a preview of the graphical options menu. Users will be able to change and customize 16 graphical settings, including:
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