While the week started off rather slowly, the news crescendoed towards the end of the week, capped by Sony’s Future of Gaming event where we finally caught a glimpse of the elusive PlayStation 5 console. Also interesting is the fate of Kaby Lake-G, held in limbo while Intel and AMD decide who should deliver driver support.
Some lesser stories include news on TSMC -- on fronts both manufacturing and geopolitical. There’s finally also a speculative execution attack that doesn’t come with Intel’s name attached to it. We also have Intel’s Lakefield CPUs, which may be Intel’s most interesting CPU line in years. There’s also news of a particular ISP throttling entire neighborhoods to deal with heavy internet traffic.
This past week at GN, we revisited AMD’s Ryzen 7 1700 for 2020, as well as getting back to case reviews with Cooler Master’s TD500 Mesh case. We also detailed our experiences, to date, with Thermaltake’s marketing and engineering.
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This week saw the leak-not-a-leak unveil of Crysis: Remastered, a launch for Minecraft RTX Beta and NVIDIA's DLSS 2.0, and AMD's 2nd Gen Epyc 7Fx2 CPUs. Additional stories include rumors about AMD's alleged Ryzen 3 3100 and 3100X CPUs (not to be confused with Ryzen 3000 or Zen 3), rumors about Sony Playstation 5 manufacturing concerns regarding price, Zoom account vulnerabilities, Folding at Home hitting 2.4 exaFLOPS, and coverage of the SMR hard drive issues.
Metro: Exodus is the next title to include NVIDIA RTX technology, leveraging Microsoft’s DXR. We already looked at the RTX implementation from a qualitative standpoint (in video), talking about the pros and cons of global illumination via RTX, and now we’re back to benchmark the performance from a quantitative standpoint.
The Metro series has long been used as a benchmarking standard. As always, with a built-in benchmark, one of the most important things to look at is the accuracy of that benchmark as it pertains to the “real” game. Being inconsistent with in-game performance doesn’t necessarily invalidate a benchmark’s usefulness, though, it’s just that the light in which that benchmark is viewed must be kept in mind. Without accuracy to in-game performance, the benchmark tools mostly become synthetic benchmarks: They’re good for relative performance measurements between cards, but not necessarily absolute performance. That’s completely fine, too, as that’s mostly what we look for in reviews. The only (really) important thing is that performance scaling is consistent between cards in both pre-built benchmarks and in-game benchmarks.
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