Anyone growing up in the earlier console era remembers the days of split-screen. Those were the same days that LAN play still existed – it's a strange thing to think that game developers have favored online play so heavily over local play that the latter has nearly ceased existing.
Back in those days of split-screen play, though, there was “screen looking” or “screen cheating:” The act of looking at your couch-neighbor's screen to determine their map location. Anecdotally, I recall the days when my friends became so aware of screen cheating that they'd look at the floor of the map to mitigate the impact of the act; we'd rely strictly on memory to navigate the map, hoping that the floor would be plain enough to disallow screen cheat advantage.
Goldeneye and Halo: Combat Evolved introduced me to PVP first-person shooters. I eventually worked up my chops enough for my friends to target only me when playing a free-for-all mode, but one day while playing Halo, my friend called me out for “screen-cheating.”
I never heard of such a term and, given that split-screen multiplayer still puts it out there to use the whole screen space to win, I never thought of this dubious act as one that’s frowned upon. Given that he was (and still is) my friend, I instantly quit screen-cheating and never returned to form.
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