The indie side of the games industry is generally filled with a predictable gamut of stories: Failure, success, and horror of acquisitions that leave a once-rising company gutted. Once a game has been picked up by a larger publisher – whether or not that publisher makes good on changes and promises – it's rare that we ever hear of the developer being “indie” again. In the case of Desert Owl Games' Pox Nora, a title acquired by SOE in 2009, the game's creator was able to reacquire his title when it was under threat of being killed by SOE.
Pox Nora's story is an interesting one that grants insight to the industry's growth during an earlier time. The game shipped in 2006, but had been in development since roughly 2004, meaning it lived through the initial hesitance of digital distribution, the abuse of the free-to-play market, and the maturation of that market.
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