Atlas Reactor is a “turn-based team tactics game” developed by Trion Worlds and currently in open alpha, although that will be replaced by a closed beta on April 14th. Small teams of “freelancers” compete to kill each other in simultaneous turn-based combat, for reasons that aren’t entirely clear (and don’t matter).
The words “fast-paced” get tossed around a lot in Atlas Reactor marketing materials, and it’s an accurate description. The tutorial mission implies a Frozen Synapse-esque game of turn-based strategy and careful planning, and the solo gameplay confirms that initial impression with leisurely minute-long planning phases. Competitive gameplay is much faster, however—decisions must be made in a matter of seconds, and things quickly become hectic. “Turn-based” and “fast-paced” aren’t often said in the same sentence, but it turns out they go pretty well together. The worst part of a turn-based game is waiting for the opponent’s turn to end; Monopoly would be a lot better if everyone had to complete their turns within five seconds. Also if families didn't play it together, but that's another story.
PAX East 2015 kicked-off to an energetic, populous crowd earlier today, and the day’s activities concluded with similar veracity: A panel of MMO & RPG veterans collected to discuss the future of massively online gaming, filling-in the entirety of the assigned theater.
Trion’s voxel MMO Trove has been on our radar since last year’s Game Developers Conference, largely because of its vibrant presentation inside a cooperatively-driven game. For followers of our Cube World coverage, this would be the most comparable title. Our very own Keegan Gallick and I caught up with Project Lead Andrew Krausnick to learn about some of the newest features and what to expect in the months leading up to Trove’s late 2015 release.
Trion Worlds' sandbox MMORPG Trove, currently in alpha, has some exciting news for fans of the game – beta is coming soon).
We were fortunate enough that GN Senior Editor Nick Pinkerton was able to meet with Andrew Krausnick, Project Lead, and Brian Clarke, Lead Artist, to find out how the alpha released has progressed to enhance the game’s cooperative, community-focused PVE experience. We’ll cover player-created content and crafting, clubs and the other worlds, and classes and items in this article.
Trion Worlds announced at PAX Prime this weekend that its westernized fantasy MMORPG ArcheAge will release on September 16. “Founders,” those who have financially backed the game to get access to the alpha and beta, can begin enjoying ArcheAge on September 12.
ArcheAge has been in closed beta since July 17 and will release an open beta from September 4-8 so that newcomers can try it out before fully committing. That said, ArcheAge is free-to-play, but it will also offer Patron subscriptions and non-recurring passes for more in-game content & bonuses.
Korean studio XL Games offered Korean and Japanese gamers a chance to enjoy the freedom of creating a player-specific experience while enjoying core MMORPG gameplay when they released ArcheAge last year. Bay Area-based studio Trion Worlds (End of Nations, Rift, Defiance) has been working with XL Games ever since to bring the sandbox MMORPG to Western audiences.
We caught up with Producer Victoria Voss at last week’s Game Developers Conference to learn more about and the game’s extensive crafting skills, XP system, and unique treatment of crime and punishment.
ArcheAge is a fantasy MMORPG that creates massive PVP battles and features 15 crafting skills; in this preview, we’ll look at the game’s merits in the MMO marketplace.
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