The next Far Cry has been unveiled as "Far Cry Primal," Ubisoft's newest endeavor in a gritty, ongoing series of survival games.
Primal feels, at its surface, almost a little like Turok – just without the dinosaurs and 1997 graphics. The game sees a visit to 10,000 BCE, the Stone Age, and places emphasis on the prevalence of “massive beasts” like mammoths and sabertooth tigers. Given Far Cry's history, it seems like a prime opportunity to revitalize integration with HairWorks or other fur-enabling technologies, though there's presently no confirmation of this. We're hoping to visit graphics tech with Ubisoft in short order.
Today starts off with some exciting news -- especially for some old-school PC gamers: The next installment in the long-running Might & Magic franchise will be entering its second closed beta today. Titled Might & Magic: Heroes VII, the beta is open to all those who have already pre-ordered the game.
I don't think we've ever tested any AAA games without a follow-up “crash fixes” article. Bugs run rampant – especially for PC users – in most modern triple-A titles, and that remains true for Far Cry 4. After last week's Assassin's Creed benchmark and crash fix posts, we've returned with a Far Cry 4 crash fix guide.
This crash fix guide addresses Far Cry 4 white screens, failure to launch, black screens, CTDs, frame stuttering, & AMD issues.
Ubisoft launched all its AAA titles in one go for the holiday season, it seems. Only days after the buggy launch of Assassin's Creed Unity ($60) – a game we found to use nearly 4GB VRAM in GPU benchmarking – the company pushed Far Cry 4 ($60) into retail channels. Ubisoft continued its partnership with nVidia into Far Cry 4, featuring inclusion of soft shadows, HBAO+, fine-tuned god rays and lighting FX, and other GameWorks-enabled technologies. Perhaps in tow of this partnership, we found AMD cards suffered substantially with Far Cry 4 on PC.
Our Far Cry 4 GPU FPS benchmark analyzes the best video cards for playing Far Cry 4 at max (Ultra) settings. We tested lower settings for optimization on more modest GPU configurations. Our tests benchmarked framerates on the GTX 980 vs. GTX 780 Ti, 770, R9 290X, 270X, 7850, and more. RAM and VRAM consumption were both monitored during playtests, with CPU bottlenecking discovered on some configurations.
Update: For those interested in playing Far Cry 4 near max settings, we just put together this PC build guide for a DIY FC4 PC.
There hasn't been a game release lately that didn't warrant a “crash fixes” post, to include Borderlands: The Pre-Sequel and Watch_Dogs. Assassin's Creed Unity now joins the ranks of buggy game launches, though it's not nearly as bad as some of the previous titles we've worked with. While reviewing the game and performing our GPU benchmark, we revealed several PC-centric errors and crash fixes that needed swift resolution.
This quick guide will look at Assassin's Creed Unity's black screen crashes, minimizing to desktop, CTDs, lag, stuttering, network connectivity issues, and FPS drops.
In a somewhat promising turn for the industry, Assassin's Creed Unity ($60) uses almost all of the VRAM we were able to throw at it. We'll get into that shortly. Regardless of the game's mechanics and value (reviewed here), there's no arguing that Assassin's Creed Unity has some of the most graphically-impressive visuals ever produced for a PC game. In coordination with nVidia and its GameWorks suite (detailed), Ubisoft implemented new Percentage Closer Soft Shadows, TXAA, and ShadowWorks technology to soften and blur lines between cast shadows. Not all graphics technologies require nVidia video cards.
In this GPU benchmark, we look at the best video cards for Assassin's Creed Unity for max (Ultra High) settings and other settings; our test pits the GTX 980 vs. GTX 780 Ti, 770, R9 290X, 270X, and more. Low settings tests are also included. Further, we checked RAM and VRAM consumption while playing ACU, hoping to further determine the game's most demanded resource.
Assassin’s Creed has taken us to some historical, exotic locations and introduced new gameplay varieties in each installment. The newest title, Assassin’s Creed Unity ($60), returns much of the gameplay focus to the original formula: stealth, well-timed combat, and puzzle solving.
Assassin’s Creed IV: Black Flag offered swordplay, dramatic naval combat, hunting, and deep-sea diving. AC IV provided a diversity of action in its open-world setting, resulting in a game rarely put down.
Far Cry 4 has had an interesting journey since its unveil earlier this year. Far Cry 4 features lush environments and gameplay ingenuity, but initially struggled to communicate why it takes the franchise into new themes and settings.
Some of the Himalayan air has cleared between Ubisoft and the community, allowing folks like us to judge Far Cry for what it is as a game.
The annually renewed Assassin’s Creed franchise has a signature approach to the open-world action genre, best known for its free-flowing parkour and death-from-above assassinations. Assassin’s Creed has evolved over the past seven years to support its core gameplay by introducing multiplayer, naval combat, deep sea exploration, and other gameplay enhancements.
The next installment -- Assassin’s Creed Unity -- perhaps marks the most significant progression to the franchise by introducing a four-player cooperative experience. Ubisoft is taking its formula of an agile, adept assassin and multiplying it by up to four so that players can team up with their friends. As we experienced first-hand at PAX Prime 2014 in Ubisoft’s super-secret suite, this amplifies the flair and carnage to a much higher level.
We enjoyed a hands-on, co-op gameplay preview of Ubisoft's Assassin’s Creed Unity at PAX Prime. A video with impressions is forthcoming, though we were barred from direct screen capture.
When asked what we most enjoy in gaming, it’s always easiest to point to the mods made by the community. Mods extend a game’s life far past what its creators could have accomplished, as evidenced by our Fallout 3 and Fallout: New Vegas mod overhaul guides.
Trials Fusion mapper “PneumaticBog484” just recently recreated Minecraft inside of Trials Fusion. For the unfamiliar, Trials is a popular cross-platform title that features a trials rider (in motocross form) progressing through increasingly deadly levels; the goal is to overcome obstacles in the fastest fashion possible. Fusion shipped with a powerful map editor -- so powerful that even the mechanics of Minecraft could be recreated within it.
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