CryEngine V Moves Into Dx12 Support, New Particle FX & Payment Model
in
Hardware
Tuesday, 15 March 2016
Crytek announced at GDC 2016 its fifth iteration of CryEngine, cleverly suffixed with CryEngine “VR” in the teaser trailer. The new build of CryEngine makes a few major moves that impact gamers, but most interesting to us is a heavy focus on low-level API optimization, new particle FX processing procedures, cloud FX, and VR optimization.
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