After a year of non-stop GPU and CPU launches, a GPU round-up is much needed to recap all the data for each price-point. We’ll be looking at strict head-to-head comparisons for each price category, including cards priced at $100-$140, $180-$250, $400-$500, and then the Ti in its own category, of course. As noted in the video, a graphics card round-up is particularly difficult this year: Chaos in the market has thrown-off easy price comparisons, making it difficult to determine the best choice between cards. Historically, we’ve been able to rely on MSRP to get a price (+/-$20, generally) for comparison between both AMD and nVidia; the partners hadn’t strayed too far from that recommendation, nor the retailers, until the joint mining & gaming booms of this year. Fortunately, much of that pandemonium has slowed down, and cards are slowly returning to prices where they sat about 6-8 months ago.
Another point of difficulty, as always, is that price-matched video cards will often outperform one another in different types of workloads. A good example would be Vega vs. Pascal architecture: Generally speaking – and part of this is drivers – Pascal ends up favored in DirectX 11 games, while Vega ends up favored in asynchronous compute workload games (DOOM with Vulkan, Sniper with Dx12). That’s not necessarily always going to be true, but for the heavyweight Vulkan/Dx12 titles, it seems to be. You’ll have to exercise some thought and consider the advantages of each architecture, then look at the types of games you expect to be playing. Another fortunate note is that, even if you choose “wrong” (you anticipated Vulkan adoption, but got Dx11), a lot of the cards are still within a couple percentage points of their direct-price competition. It’s hard to go too wrong, short of buying bad partner cooler designs, but that’s another story.
Almost as painfully as for our DDR4 RAM sales article, we trudged through video card sales and “sales” alike in attempt to find gold in a strapped market. Video card sales weren’t as exciting as previous years, with some settling down to simply MSRP – in other words, half off – and others seeing $10-$20 drops. We found a couple of good ones, nonetheless, including GTX 1080, RX 570, RX 560, and GTX 1060 sales. Find those below.
Having gone over the best CPUs, cases, some motherboards, and soon coolers, we’re now looking at the best GTX 1080 Tis of the year. Contrary to popular belief, the model of cooler does actually matter for video cards. We’ll be going through thermal and noise data for a few of the 1080 Tis we’ve tested this year, including MOSFET, VRAM, and GPU temperatures, noise-normalized performance at 40dBA, and the PCB and VRM quality. As always with these guides, you can find links to all products discussed in the description below.
Rounding-up the GTX 1080 Tis means that we’re primarily going to be focused on cooler and PCB build quality: Noise, noise-normalized thermals, thermals, and VRM design are the forefront of competition among same-GPU parts. Ultimately, as far as gaming and overclocking performance, much of that is going to be dictated by silicon-level quality variance, and that’s nearly random. For that reason, we must differentiate board partner GPUs with thermals, noise, and potential for low-thermal overclocking (quality VRMs).
Today, we’re rounding-up the best GTX 1080 Ti graphics cards that we’ve reviewed this year, including categories of Best Overall, Best for Modding, Best Value, Best Technology, and Best PCB. Gaming performance is functionally the same on all of them, as silicon variance is the larger dictator of performance, with thermals being the next governor of performance; after all, a Pascal GPU under 60C is a higher-clocked, happier Pascal GPU, and that’ll lead framerate more than advertised clocks will.
NVIDIA’s Battlefront II Game Ready driver version 388.31 shipped this week in preparation for the game’s worldwide launch. In possibly more positive news for the vast number of redditors enraged by EA’s defense of grinding, the driver is also updated for Injustice 2 compatibility and boasts double-digit % performance increases in Destiny 2 at higher resolutions.
Battlefront 2 is the headliner for this driver release, but this chart is about all NVIDIA has to say on the subject for now:
This week’s hardware news recap primarily focuses on Intel’s Minix implementation, alongside creator Andrew Tanenbaum’s thoughts on the unknown adoption of the OS, along with some new information on the AMD + Intel multi-chip module (MCM) that’s coming to market. Supporting news items for the week include some GN-style commentary of a new “gaming” chair with case fans in it, updates on nVidia quarterly earnings, Corsair’s new “fastest” memory, and EK’s 560mm radiators.
Find the show notes after the embedded video.
Everyone’s been asking why the GTX 1070 Ti exists, noting that the flanking GTX 1080 and GTX 1070 cards largely invalidated its narrow price positioning. In a span of $100-$150, nVidia manages to segment three products, thus spurring the questions. We think the opposite: The 1070 Ti has plenty of reason to exist, but the 1080 is the now less-desirable of the options. Regardless of which (largely irrelevant) viewpoint you take, there is now a 1070, a 1070 Ti, and a 1080, and they’re all close enough that one doesn’t need to live. One should die – it’s just a matter of which. The 1070 doesn’t make sense to be killed – it’s too far from the GTX 1080, at 1920 vs. 2560 cores, and fills a lower-end market. The 1070 Ti is brand new, so that’s not dying today. The 1080, though, has been encroached upon by the 1070 Ti, just one SM and some Micron memory shy of being a full ten digits higher in numerical nomenclature.
For the basics, the GTX 1070 Ti is functionally a GTX 1080, just with one SM neutered. NVidia has removed a single simultaneous multiprocessor, which contains 128 CUDA cores and 12 texture map units, and has therefore dropped us down to 2432 CUDA cores total. This is in opposition to 2560 cores on the 1080 and 1920 cores on the 1070. The GTX 1070 Ti is much closer in relation to a 1080 than a 1070, and its $450-$480 average list price reinforces that, as GTX 1080s were available in that range before the mining explosion (when on sale, granted).
Buildzoid returns with an analysis of the Colorful GTX 1070 Ti Vulcan X PCB and VRM, including some brief discussion on shorting the shunts of the new 1070 Ti card. Colorful is attempting to get into the Western market, and the GTX 1070 Ti launch will be their maiden voyage in that attempt. We received the Vulcan X card first -- for which we presently have no MSRP -- and tore it down a few days ago. Our PCB analysis, embedded below, takes an XOCer's look at the VRM quality and implementation.
Learn more below:
NVIDIA just posted its 388.10 drivers for Wolfenstein II, building on the earlier-launched 388.0 driver update for Destiny II. Aside from hotfixes, the driver package does not change any core functionality or performance of nVidia GTX cards. This is similar to AMD's latest hotfix for its Vega cards on Destiny II: Only download and install 388.10 if you are actively running into issues with the game at hand.
On its forums, an nVidia representative posted:
Along with the announcement of the nVidia GTX 1070 Ti, AMD officially announced its Raven Ridge and Ryzen Mobile products, shortly after a revenue-positive quarterly earnings report. This week has been a busy one for hardware news, as these announcements were accompanied by news of the PCIe 4.0 specification v1.0 document finalization, as PCI-SIG now ramps the PCIe 5.0 spec into design.
Show notes are listed below, with the video here:
NVidia’s much-rumored GTX 1070 Ti will launch on November 2, 2017, with initial information disseminated today. The 1070 Ti uses a GP104-300 GPU, slotted between the GP104-400 and GP104-200 of the 1080 and 1070 (respectively), and therefore uses the same silicon as we’ve seen before. This is likely the final Pascal launch before leading into Volta, and is seemingly the response to AMD’s Vega 56 challenger of the GTX 1070 non-Ti.
The 1070 Ti is slightly cut-down from the 1080, the former of which runs 19 SMs for 2432 CUDA cores (at 128 shaders per SM), with the latter running 20 SMs. The result is what will likely amount to clock differences, primarily, as the 1070 Ti operates 1607/1683MHz for its clock speeds, and AIB partners are not permitted to offer pre-overclocked versions. For all intents and purposes, outside of the usual cooling, VRM, and silicon quality differences (random, at best), all AIB partner cards will perform identically in out-of-box states. Silicon quality will amount to the biggest differences, with cooler quality – anything with an exceptionally bad cooler, primarily – differentiating the rest.
As we understand it now, users will be able to manually overclock the 1070 Ti with software. See the specs below:
We moderate comments on a ~24~48 hour cycle. There will be some delay after submitting a comment.