There is some updated information on what games have solutions in place (or are getting closer to having something in place) to replace GameSpy's dying service. We'll continue to follow this to keep people up-to-date as companies announce their solutions. For our earlier coverage, check out the first article on GameSpy's death and the follow-up on Civilization and other games.


THQ subsidiary Volition has gained global recognition for its development of the Saints Row titles, easily the most purely ridiculous games on the market. In a good way. In a discussion panel at The Escapist Expo this weekend, Volition Creative Director Steve Jaros gave insight to the studio's game design process, the distinction and initial competition between GTA and Saints Row, and the studio's bankruptcy and subsequent purchase.


Jaros' topics included: Volition's sources for inspiration, their shock when GTA's first foray into gang-related storylines was announced, writing lines for voice actors, hiring celebrities for in-game personalities, and beloved game design concepts that never shipped. Even if you're not a big Saints Row fan, it's worth watching the first 10 minutes if only to learn about the studio's philosophy and the industry's interactions.

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