Game news this week kicks off the sequel to a game no one remembers. EA confirmed Titanfall 2 with a teaser trailer this week, announcing at the same time that the game would be on display in some form at their Play Event during E3. EA’s Play Event starts on June 12, and was set up because the company is skipping E3. So far, no other details have come out about the game, but you can expect to hear more about it in June.

Some sad news for many World of Warcraft fans this week. The popular private server Nostalrius, was shut down on April 10th. This comes following a cease and desist from Blizzard Entertainment. The Nostalrius server has allowed players to keep playing vanilla WoW as it was 13 years ago, pre-expansion, and is somewhat similar to Project 99 for EverQuest. Before being shut down, Nostalrius had over 150,000 active players. To signify the ending of the server, players got together to travel from the orc capital Orgrimmar to the Thunder Bluff cliffs -- where they jumped to their deaths. In addition, many attempted to stream the server’s final moments; however, the private server violated Twitch.Tv’s terms of service, and so to were the streams shutdown.

Last week's game news recap overviewed major No Man's Sky, Star Citizen, and RPG news (including some Fallout 4 discussion). That was our first weekly recap of games industry news and, finding it to be tremendous fun and receiving positive feedback, we've returned with the second episode.

This week was another eventful period for the industry, heralding the arrival of Black Ops III, the Fallout 4 launch trailer, and putting a public spotlight on Valve's advertising during sales. News also erupted surrounding the Warcraft movie trailer, followed shortly by news that The Witcher series has already gone through pre-production for its own movie creation. Granted, the Witcher is technically based on a book – but close enough.

Activision’s (ATVI) World of Warcraft is one of the largest, longest-lived MMORPGs on the PC market. For a game originally released in 2004, currently having 5.6 million players – for a monthly subscription fee – is an impressive feat. For Activision-Blizzard, World of Warcraft has been a major source of revenue for more than a decade.

In late 2010, the game reached a total of ~12 million subscribers around the arrival of the Cataclysm expansion. Despite this impressively large player base, WoW’s size has recently seen a period of decline. This is not to suggest that WoW’s player base has shrunken steadily -- last November’s Warlords of Draenor expansion caused subscriber count to exceed 10 million -- but there’s been a loss of late.

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