Game 1: Grubby vs. Rain - Entombed Valley
The round started off on Entombed Valley, where Grubby pulled four probes to murder Rain's fast-expanding SCV, punishing the land grab early and putting Grubby in a position of confidence. After Grubby successfully killed two SCVs and delayed the command center without losing a probe, his aggressive run continued as he sent two stalkers and forced a bunker placement. The game's pace didn't ever miss a beat, even entering mid-game; Grubby continued to pin-down Rain, focusing on map control while teching to colossi; meanwhile, Rain used semi-successful drop play in an attempt to distract Grubby and force a withdrawal to his base for defense.
With Grubby's army out-of-position and defending against drops, Rain was able to recover the advantage and brute-force his way into Grubby's base with a bio-centric army, killing off the Protoss quickly.
Grubby's continued aggression in the early-game may have been unsustainable, contributing to his control (and game) loss.
Rain 1-0 Grubby
Game 2: Grubby vs. Rain - Cloud Kingdom
Performing a gasless expand, Rain's early strategy featured an early expo and two Rax; similarly, Grubby played safe with a one-gate-expand, creating a fairly passive early game. The slow start led to Rain working on his upgrades and base expansions -- he started a third expansion early, while Grubby teched up and claimed his own third.
With both players continuing to develop their tech, only minor conflicts occur, most resulting in no more than a few scrapes.
Once Rain got his medivacs online, he was in a position to begin dropping (the downfall of Grubby in the previous game), forcing Grubby to respond with aggression. Masterful Storms and a large, flanking Zealot army were able to thin the ranks of the Terran army, inevitably resulting in a GG from Rain.
Grubby 1-1 Rain
Game 3: Grubb vs. Rain - Daybreak
Despite the map being larger this time around, Rain went for a 1-Rax-Expand instead of going for an immediate command center. Grubby, once again, went 1-Gate-Expand.
Only minor scuffles occurred in the early game as both players teetered on edge; Rain started going for drops again, but having seen through his opponent, stayed on two-bases and played it extremely safe.
While Rain revisited his game plan, Grubby built up a force of three Colossi, at which point he moved to secure his third. Rain skillfully multi-tasked to drop on Grubby's main, force a cancel on the third expand, and use his Vikings to kite and harass Colossi.
Rain took a huge supply lead as he successfully established his third base, meanwhile Grubby remained stuck on his first two; Rain continued to macro-up against his opponent, but when Grubby held his ground strategically and firmly, his Protoss deathball was able to clean-up the remnants of the Terran army.
Grubby 2-1 Rain
- Steve "Lelldorianx" Burke and Keegan "HornetSting" Gallick.