If you're trying to play Titanfall a bit before everyone else, using a virtual private network to connect through Korean servers will land you in the game about 13 hours before anyone in the
We return once again to our regular weekend-ly hardware sales round-up. A somewhat sizable gaming case and power supply sale was spotted in the middle of last week, so if you missed that, check out the post here -- some of the deals still apply. For this weekend, we found 16GB of ADATA RAM and 4GB of Patriot RAM on sale, a 240GB PNY SSD marked down to $120, and WD's 1TB Blue HDD with a $5 instant discount (which is big for a hard drive, sadly).
Memory has a tendency to get largely overlooked when building a new system. Capacity and frequency steal the show, but beyond that, it's largely treated as a check-the-reviews component. Still, a few guidelines exist like not mixing-and-matching kits and purchasing strictly in pairs of two where dual-channel is applicable. These rules make sense, especially to those of us who've been building systems for a decade or more: Mixing kits was a surefire way to encounter stability or compatibility issues in the past (and is still questionable - I don't recommend it), and as for dual-channel, no one wanted to cut their speeds in half.
When we visited MSI in California during our 2013 visit (when we also showed how RAM is made), they showed us several high-end laptops that all featured a single stick of memory. I questioned this choice since, surely, it made more sense to use 2x4GB rather than 1x8GB from a performance standpoint. The MSI reps noted that "in [their] testing, there was almost no difference between dual-channel performance and normal performance." I tested this upon return home (results published in that MSI link) and found that, from a very quick test, they looked to be right. I never got to definitively prove where / if dual-channel would be sorely missed, though I did hypothesize that it'd be in video encoding and rendering.
In this benchmark, we'll look at dual-channel vs. single-channel platform performance for Adobe Premiere, gaming, video encoding, transcoding, number crunching, and daily use. The aim is to debunk or confirm a few myths about computer memory. I've seen a lot of forums touting (without supporting data) that dual-channel is somehow completely useless, and to the same tune, we've seen similar counter-arguments that buying anything less than 2 sticks of RAM is foolish. Both have merits.
It wasn't long ago that we reported on the price-fixing scandal involving the liquid crystal component used in LCDs, where the LCD industry was bolstered to $71.9 B over a five year period. Price-fixing happens all the time -- constantly -- it's just a matter of who gets caught and if the legal system cares enough to give it any attention. In the case of major memory & Flash suppliers Samsung, Micron, Hynix, and several others (Elpida,
I'm not much for hyperbole and sensationalism when it comes to games journalism, but I'm fairly confident in my titling here. The original Nintendo NES Shaq-Fu game is critically-acclaimed for being the worst game ever made, almost unanimously so. In fact, we even published an April Fools piece on it a couple of years ago. It's sort of become part of the fun to take jabs at Shaq-Fu -- the game has a, let's face it, fairly charismatic and talented protagonist and some of the worst gameplay ever. Actually, Shaq's even laughing with us.
In the new trailer announcing Shaq's indiegogo campaign for the sequel, "Shaq-Fu: A Legend Reborn," the athletic legend states:
AMD announced yesterday that it is releasing the AM1 platform. The AM1 socket type and accompanying motherboards are scheduled to be released globally on April 9, the day after Windows XP officially ceases support. This will feature the AMD quad-core and dual-core “Kabini” APU with socketed FS1b motherboards in micro-ATX and mini-ITX sizes. Currently, ASRock, ASUS, BIOSTAR, ECS, Gigabyte, and MSI are planning to have something ready to go by the launch date. The Kabini APU consists of the Graphics Core Next (GCN) architecture-equipped HD 8000 series GPU and AMD's “Jaguar” CPU cores, as found in the PS4 and Xbox One.