The Order of 10 puzzle preempted a forthcoming event that we'll be covering, publicly disclosed as occurring on May 6 at 9PM EST. Although nVidia has not technically, officially laid claim to the “#OrderOf10” puzzle, the countdown timer happens to expire precisely when nVidia's yet-undetailed Twitch.tv streaming event will kick-off.
And that full day of decoding mysteries led us to brush-up on nVidia's “Pascal” architecture, revealed years ago and announced at this year's GTC as hitting volume production. The first Pascal chip publicly known to enter production is the GP100, found on the Tesla P100 scientific and computational accelerator card. GP100 is the “Big GPU” for this generation of nVidia devices, measuring in at an intimidating 610mm^2 die size, and stands as the trailhead for imminent derivatives of the GPU architecture. Those derivatives will invariably include gaming-targeted devices – something for which the P100 is not remotely targeted – in the GeForce GTX lineup.
This article dives deep into NVIDIA's new Pascal architecture. We'll talk streaming multiprocessor layout, memory subsystems and HBM1 vs. HBM2, L1 & L2 Cache, unified memory, GDMA, and more.
As for the live-streamed event tonight, we're hoping that it'll offer us some official names for the rumored “GTX 1000” series (e.g. GTX 1080, GTX 1070, GTX 1060 Ti), but we really don't know for certain what's being unveiled. We will be covering that event tonight in full detail, whatever it may involve. Be sure to check the site and YouTube channel for updates as they're released live.
Game Director Stig Asmussen recently posted to Respawn Entertainment's website that “I am happy to announce our partnership with Electronic Arts and Lucasfilm to deliver a whole new adventure to the galaxy.” Asmussen says that the company has begun work on a third-person Star Wars action-adventure title, and posted the announcement partially to make a call to talent for hire.
Respawn is known almost exclusively for Titanfall and is a studio founded by former Infinity Ward executives Vince Zampella and Jason West. With an expansive game making history, to include Call of Duty 4: Modern Warfare (recently remastered), Respawn believes it will herald the “exemplary level of quality first established at Respawn with Titanfall, a game that epitomizes our studio's dedication to […] groundbreaking mechanics.”
Before Rainbow Six: Siege launched, it seemed like the game had some real momentum behind it -- even potential as a competitive shooter. Counter Strike: Global Offensive has also been making waves in the eSports scene; last year, ESL Cologne set the record for most viewers on a single stream with 1.3 million watching CS:GO. There is real demand for tactical, team-based shooters.
The team at Giant Enemy Crab are currently looking to fulfill that desire with upcoming title “Due Process.” Comprised of around nine people, Giant Enemy Crab have been putting Due Process together for around a year and a half now. We recently had a hands-on gameplay session with Due Process, joined by GN Hardware Editor Patrick Stone and members of the Giant Enemy Crab team.
NVidia's fiercely aggressive move to disallow Samsung's US smartphone sales was met with a return volley from Samsung, ultimately invalidating one of nVidia's patents. The two silicon megaliths have maintained ongoing battles in a number of courts; today marks a point of closure, as nVidia and Samsung have mutually agreed upon settlement of their respective actions.
A mysterious briefcase showed up at GN labs today, bearing the above blackened metal triangle. On the triangle is emblazoned a code, which we entered into the orderof10.com redemption page. The box is branded with a “10” enclosed by a triangle, the same as seen above. Entering the triangle's code into the webpage unlocked our “COMPUTE” piece (Leibniz); the rest of the pieces can be found here. We know that we've got COMPUTE, SlashGear's Chris Barr has Vision, Jack Pattillo of Rooster Teeth has a piece, and Devindra Hardawar of Engadget has a piece.
I tasked GN's Patrick Lathan with assisting in decoding the cryptic message. He's our “puzzle guy,” known recently for reviewing Johnathan Blow's The Witness, and has already made major progress that isn't contained in our below video.
We have updated this article with advancements below.
Logitech's new Chaos Spectrum G900 mouse has definitively settled the wireless gaming mouse debate: Wireless mice can respond just as fast – if not faster – as their wired counterparts. This topic is one we've explored in-depth below, including discussion on wireless interference and cross-talk/impedance, battery life and weight trade-offs, accuracy, and more.
The Chaos Spectrum G900 was unveiled at GDC as a “wired-wireless” mouse, embodying Logitech's devout effort to demystify wireless mice as “unreliable” for gaming. Logitech informed us that their wireless G900 tested as performing minimally equal to wired competition for responsiveness, and sometimes better.
The new G900 RGB mouse costs $150, making it one of the most expensive gaming-class mice currently on the market. It also makes some of the biggest promises, like 24-hour run-to-die battery life (with RGB LEDs on) and exceedingly tight tolerances for click force variance from mouse-to-mouse. It's a uniquely high-end peripheral that requires a properly in-depth review. Starting us off, the usual specs sheets:
Software publisher and game development studio Bethesda has silently rolled-out its alpha version of the “Bethesda.net” launcher, posted alongside card game Elder Scrolls: Legends. Plans for the launcher are yet undisclosed and the store front isn't active, but a key code redemption link indicates that Bethesda will soon be moving product through its store.
This is not a departure from Steam (at least, not yet), but is almost certainly a move to bypass the revenue share with Valve. Bethesda isn't the first publisher to explore this route. EA's Origin took the more extreme approach, simultaneously launching its storefront and completely removing its games from Steam. Ubisoft's uPlay doesn't do this, but buying a Ubisoft title on Steam will invariably launch the uPlay launcher, which then requests a sign-in – and that game may request its own sign-in, in case two weren't enough. GOG Galaxy is perhaps the least offensive in its authentication practices and most neutral, but is still closely related to CD Projekt Red.
Industry analyst Newzoo reports that PC gaming is now projected to generate $31.9 billion in game software sales annually, or 32% of annual global games market revenue with +2.1% YoY growth. Its closest and longest competitor, console gaming, is projected to generate $29.0 billion in 2016 (29%) with a +4.5% YoY growth. Despite this growth pattern, both device categories are expected to stagnate in marketshare through 2019, their segments beset upon by mobile devices.
The freshman effort from studio Fool’s Theory looks promising. A small group of seasoned game developers that comprise the studio has been together now for about a year – including former CD Projekt Red (The Witcher) team members – and PAX East 2016 offered our first look at their game, Seven: The Days Long Gone. The Polish group set out to do something they said “no one has done,” which was to create an isometric, parkour-style, jump-and-climb action RPG. We got the chance to play Seven: The Days Long Gone, an Unreal Engine game, and speak with project lead Jakub Rokosz at PAX East.
The game takes place in a “beyond post-apocalyptic” future where mankind is slowly rebuilding. The plateau of Peh begins our story, and players get to explore the Empire of Vetrall throughout the campaign. We were placed in the game as protagonist Teriel the thief, but were informed that Fool's Theory also intends to allow players to choose their own character when the game is complete. Teriel is possessed by a demon, Artanak, who has an agenda of his own. The demon and its host work together to learn about the Empire of Vetrall, aiming to discover much about the ancient world and its secrets. Gamers can expect about 10 hours of campaign play with many more added, assuming all the side quests and adventures are also completed.
PAX East's show floor was flooded with as many attendees – if not more – as we've seen in the past five years, but this year marked a major milestone: The wireless internet was usable. Traditionally, the sheer size of PAX begins an onslaught upon the internet which is unsustainable by convention center networks. This year, the BCEC stepped-up its game with the Aruba WiFi project and went forth to release statistics on bandwidth consumption, active concurrent users, and total user count for the weekend. The project was a culmination of work from Aruba Networks, MCCA, and M S Ben Bow, and has been underway since 2014.
This also gives an updated idea as to the size of PAX. We haven't received numbers in years, but the show should be in excess of 70,000 attendees at this point. The wireless network is not, of course, used by every attendee (none of our staff connected to it with mobile devices), but it's still heavily saturated.
Here are a few charts: