From Intel's website, Perceptual Technology uses a Creative Interactive Gesture Camera to allow "developers to add perceptual computing usages to create immersive software applications that incorporate close-range hand and finger tracking, facial analysis, speech recognition, and 2D/3D object tracking on 2nd and 3rd generation Intel Core processor-powered Ultrabook devices and PCs."
The camera mentioned is a small, light-weight, USB-powered, depth-sensor camera tuned for close-range interactivity powered by technology from SoftKinetic. At CES, the camera was able to track my hand movements to allow me to play a Portal 2 demo level with an enjoyable level of interactivity. It took about 3 minutes to figure out what the system would and would not tolerate from my gestures, and after that I was happily slinging around the beloved companion cube.
The Intel representatives stressed that the technology is still in its infancy, and I believe it shows a lot of promise if developers latch on to it. If adopted, the technology could go so far as to pick up gamers' facial patterns to interpret emotion during the gaming process (or testing process – is the beta tester frustrated? Why?). Think about an RPG that could determine your decisions based upon the look on your face.
The technology ran smoothly on a Core i5 ultrabook so we imagine that a gaming-class desktop unit should have only increased possibilities.
- Patrick Stone.
Developers can read more on the API and dev kit at these links:
http://www.intel.com/content/www/us/en/search.html?keyword=perceptual+technology
