Traveling once again, so just a quick update for everyone: Linus of Linus Tech Tips revealed on his WAN show tonight that we’d be making a guest appearance in an upcoming Tech Showdown series refresh, alongside other panelists iJustine and “Keys” from NCIXTechTips. Limited further information was given on the series at this time, but we’ll make another post once there’s more to know.
In the meantime, we joined Linus briefly on the WAN show to discuss topics of Coffee Lake and Ice Lake, alongside some general industry discussion:
We’ve received a lot of requests from readers to review the Fractal Meshify C, and rightfully so. The case combines three things we’ve liked a lot recently: mesh front panels, tempered glass, and the Fractal Define C. We’ve been advocating cases with this style of cooling for a while now, like the SilverStone RL06, and so we had to put the Meshify through its paces in some real thermal tests.
Fractal’s naming system is getting a little cluttered: the Meshify C is 100% a Define C TG with an angular, “stealth-inspired” front panel that looks “like black diamond facets” (according to Fractal). It is a cool look, and it breaks away from the current trend of plain, flat front panels in a way that’s reminiscent of the Corsair SPEC-04. “C” is the model and Meshify is the series; Define cases focus on noise suppression, while Meshify cases (there’s only one so far) focus on cooling.
Our review of the Fractal Meshify C tests the case for thermals, noise suppression, and performance versus the Define C (and other cases). The Fractal Meshify C can be found on Amazon here, with the Define C here, just so we’re all on the same page.
This review will focus almost entirely on noise and thermals. There’s not much point to discussing ease of installation or build features, as all of those were already covered in our Define C review. The tooling is identical, nearly, it just comes down to the paneling. View our Define C review for the other half of the information.
Today's video showed some of the process of delidding the i9-7900X -- again, following our Computex delid -- and learning how to use liquid metal. It's a first step, and one that we can learn from. The process has already been applied toward dozens of benchmarks, the charts for which are in the creation stage right now. We'll be working on the 7900X thermal and power content over the weekend, leading to a much greater content piece thereafter. It'll all be focused on thermals and power.
As for the 7900X, the delid was fairly straight forward: We used Der8auer's same Delid DieMate tool that we used at Computex, but now with updated hardware. A few notes on this: After the first delid, we learned that the "clamp" (pressing vertically) is meant to reseal and hold the IHS + substrate still. It is not needed for the actual delid process, so that's one of the newly learned aspects of this. The biggest point of education was the liquid metal application process, as LM gets everywhere and spreads sufficiently without anything close to the size of 'blob' you'd use for TIM.
The Be Quiet! Dark Base Pro 900 - White Edition is an upgraded but functionally similar version of the Dark Base 900, the highest of the high end Be Quiet! enclosures. The tagline for this model is “outstanding flexibility and silence,” referring to the fact that the motherboard can be inverted, a feature we previewed at Computex a year ago. We first spotted the white edition at this year’s Computex, where Be Quiet! was showing off the limited edition white variety.
The newest version of the case differs only from previous DBP 900 cases in its color, but as we never reviewed the original Dark Base Pro 900, we’ll be going through the complete review and benchmark today. This Dark Base Pro 900 review includes thermal testing for standard and inverted layouts, ventilation/duct testing, noise testing, and assembly.
GN’s main video producer, Andrew, has been on a bit of a vacation for the past week, and that will continue for a few more days. We’ve also got other upcoming travel this weekend, so content has been in a longer pipeline than normally.
Right now, the two of us at home base have been working on cranking away at upcoming CPU and case content. The cases are part of a renewed push by GN to expand coverage outside of “just” CPUs and GPUs. Not long ago, we added to our case testing by expanding into 3DMark testing for real-world scenarios, Blender testing (for more real-world scenarios), and fortifying our torture workloads. Our case reviews have slowly added testing with and without panels, filters, and optional features, digging for optimal configurations on a per-case basis.
Taking apart EVGA's GTX 1080 Ti FTW3 Hybrid isn't too different from the process for all the company's other cards: Two types of Phillips head screws are used in abundance for the backplate, the removal of which effectively dismantles the entire card. Wider-thread screws are used for the shroud, with thinner screws used for areas where the backplate is secured to front-side heatsinks (rather than the plastic shroud).
That's what we did when we got back from our PAX trip -- we dismantled the FTW3 Hybrid. We don't have any immediate plans to review this card, particularly since its conclusions -- aside from thermals -- will be the same as our FTW3 review, but we wanted to at least have a look at the design.
Before PAX Prime, we took apart the Logitech G903 mouse and wireless charging station, known as “Powerplay.” The G903 mouse can socket a “Powerplay module” into the weight slot, acting as one of two coils to engage the magnetic resonance charging built into the underlying powerplay mat. Magnetic resonance and inductive charging have been around since Nikola Tesla was alive, so it’s not new technology – but hasn’t been deployed in a mainstream peripheral implementation. Laptops have attempted various versions of inductive charging in the past (to varying degrees of success), and phones now do “Qi” charging, but a mouse is one of the most sensible applications. It’s also far lower power consumption than something like a laptop, and so doesn’t suffer as much for the inefficiencies inherent to wireless charging.
Current GPU and flash-based memory/storage pricing has left those looking to build a system or upgrade an existing one in a tough spot. Prices on the midrange GPU market have started to compete with the higher SKUs, and flash-based memory (SSDs and DRAM) have been and continue to be high. That being said, this week we’ve looked at other hardware to help offset the above average costs for the aforementioned components.
As recently mentioned in one of our site update articles, we have now successfully -- theoretically -- moved to SSL for GamersNexus.net. The store page (which is a masked redirect to a SquareSpace page) should also be behind SSL, though we're still doing some troubleshooting on that. It's secure and behind a certificate, but it's a masked redirect, so might be some errors thrown about that.
Either way, there shouldn't be any issues with the change. The website is now forcing all internal HTTP links to HTTPS, moving us into the modern era for the site. Although not a big one, it's an exciting first step to a round of much-needed website and server upgrades for GN. There are still bugs with the site (comments, forums, registration, email), but we're working on those. If you encounter specific SSL-related bugs, please let us know via Twitter or comment.
AMD’s architecture hasn’t generally shown a large gain from increasing CU count between top-tier and second-to-top cards. The Fury and Fury X, for instance, could be made to match with an overclock on the lower-tiered card. Additional gains on the higher-tiered card often amount from the increased power limit and clock, not from a straight shader increase. We’re putting that knowledge to the test on Vega architecture, equalizing the Vega 56 & Vega 64 clocks (and 945MHz HBM2 clocks) to determine how much of a difference emerges from the 4096 shaders on V64 to 3584 shaders on V56. Purely counting shaders, that’s a 14% increase to V64, but like most performance metrics, that won’t result in a linear performance increase.
We were able to crush Vega 64’s performance with our heavily modded Vega 56 card, using powerplay tables and liquid to jump to 1742MHz clock speeds. That's with modding, though, and isn't out-of-box performance -- it also doesn't give us any indication as to shader differences. Going less crazy about overclocking and limiting clocks to matched speeds, we can reveal the shader count difference.
We moderate comments on a ~24~48 hour cycle. There will be some delay after submitting a comment.