1:43 - Dr Nooberious: "Why is it that when using a frame rate higher than the refresh rate, the games look and feel smoother??"
9:23 - Adrian Cabaddu: "Why are games (most AAA games) doesn't utilized the extra power of hyper-threading? It doesn't make any sense that most modern AAA games require 4 cores and not utilizing CPU's with more than 4 cores or w/ hyper-threading? Thanks Steve for answering my inquiry.?"
12:47 - Teemo4Life: "Is overclocking my monitor safe? Will it reduce the life span? I clocked mine to 66 hertz. Is it worth it?"
15:24 - foreign's gaming tech: "Damn Steve, you always look so tired. My question would be: as far as I've heard most of the monitoring applications show requested VRAM, not actually used VRAM (so it will show how much the game wants, not how much it uses). How true is that and are there ways to measure "occupied" VRAM instead of requested??"
17:08 - FD: "You mentioned in the video that Intel's PR has changed to the point where you would rather buy it than request one to review. Could you elaborate on that? What has changed specifically and, if you could, walk us through the process of acquiring tech for review?"
19:18 - Kureiji Otaku: "Dear steve, can we get a sexy hair flip at the end of the video??"
Host: Steve “Lelldorianx” Burke
Video: Andrew “ColossalCake” Coleman