Oculus and SteamVR asynchronous technologies are different, but they’re based on the same idea: if a system is delivering fewer than 90 frames per second of a game, a separate process can take the last successfully delivered frame and alter it based on head tracking. Spacewarp goes a step further and extrapolates movement to create a “synthetic frame,” reducing juddering in animations. No solution is as good as actually running a game at 90FPS, but this should “provide an overall smoother VR experience” (read: cause less nausea).
Support for DisplayPort 1.4 HBR3 (8.1Gbit/s), 8K 60Hz dual cable, and 8K 30Hz single cable has also been added.
- Patrick Lathan