BlackSpace Brings RTS to Space Mining

By Published February 23, 2012 at 1:42 pm

After decades of being the lesser-liked child of gaming, the RTS genre has recently exploded in popularity with the emergence of games like StarCraft 2 and League of Legends, both of which redefined e-sports as we know it. Luckily for those of us that have been fans of RTS games since the early days of Command & Conquer -- the DOS one -- the genre is still experiencing an influx of innovation and creativity, as Pixel Foundry boasts for their upcoming game, BlackSpace. Alongside Fray, the cyberpunk/dystopian game we posted about earlier today, this year's shaping up to look awesome for the indie market.


BlackSpace is still in its very early stages, but the few images we've seen so far are teasing (and promising) for lovers of space games like X3, Masters of Orion, or Galactic Civilizations. The lighting effects are particularly impressive and the asteroids aren't too shabby either.



Here's what we know from the devs:

The game takes place on X class asteroids, players will control both surface and orbital operations with the use of a specialized low gravity operation support vehicle. The vehicle controls take skill to maneuver safely, but once mastered, it becomes an extension of the players hand, commanding base operations, pilot drilling dig sites, prospecting large and unusual mineral deposits, and if need be, supporting the bases defense.

That's everything we know about it so far. It's an RTS game that plans to focus on space mining as a central component of mineral collection, as one would expect, and looks to be aiming for seriously high-quality graphics (for an indie title, no less!). We'll keep you updated as more information comes out, though this is a fantastic start. It just comes down to one thing: Can they deliver on the graphics and gameplay promises?

I sure hope so. Especially if there's a hint of C&C in there anywhere.

View more on BlackSpace here:

Last modified on February 23, 2012 at 1:42 pm
Steve Burke

Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. It was ugly. I also had people who were typing apostrophes into the address bar - sigh. It made sense to just leave it as 'Gamers.'"

First world problems, Steve. First world problems.

We moderate comments on a ~24~48 hour cycle. There will be some delay after submitting a comment.

  VigLink badge