GN is Attending GDC & GTC - Regular Readers, We Could Use Help

By Published February 21, 2014 at 7:16 pm

Hey everyone - this is just a quick blog-style post for our regulars and fans. I wanted to notify you all that we will be adding to our convention coverage extensively this year, including on-site content produced from the floors of GDC (Game Developer's Conference) in San Francisco and GTC (GPU Technology Conference) in San Jose. The events will be hosted back-to-back (March 17-21 & March 24-27, respectively) and will be promptly followed-up by PAX East coverage (April 11-13).

I'll personally be at all of these events. I will be joined at GTC by our resident expert on all things programming (CUDA expert, GPU/CPU architecture expert), Jim Vincent - who often handles behind-the-scenes research and photography; Games Editor Nick Pinkerton will likely be joining me for GDC (at least in part) and will again be present at PAX East; Staff Writer Paige Spears will be joining me and Nick for PAX East, where she will get her first experience with major convention coverage.

GDC is more game development and industry focused (money in the industry, dev practices, story development of Skyrim, Bioshock, how your games are made, etc.); GTC is heavy on hardware, with focus on how GPUs actually work and deep architecture discussion.

In short, it's going to be a long, long month. And then I've got to do taxes for the site, so there's that...

Anyway, here's the relevant bit to you all: I could use some help determining what coverage would best interest our readers. GDC and GTC both have their schedules posted already. If you've got a few minutes and want to live vicariously through our site, I'd greatly appreciate you briefly skimming these schedules and offering suggestions on what panels you'd like us to cover.

Are you attending either event? Come say hi!

Thanks, everyone!

- Steve "Lelldorianx" Burke.

Steve Burke

Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. It was ugly. I also had people who were typing apostrophes into the address bar - sigh. It made sense to just leave it as 'Gamers.'"

First world problems, Steve. First world problems.

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