Mass Effect: Andromeda's Graphics Settings

By Published March 08, 2017 at 9:34 pm
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Mass Effect: Andromeda is set to release in North America on March 21st, while Europe is set for March 23rd arrival. With fewer than three weeks before release, BioWare/EA and nVidia have released more information about the graphics settings and options for PC, 4K screenshots using Ansel, and HDR in Mass Effect: Andromeda.

BioWare/EA recently put out the minimum and recommended system requirements for the PC version of Mass Effect: Andromeda, and nVidia followed-up with a preview of the graphical options menu. Users will be able to change and customize 16 graphical settings, including:

  • Anti-Aliasing

  • Chromatic Aberration

  • Ambient Occlusion

  • Effects Quality

  • Film Grain

  • Lighting Quality

  • Mesh Quality

  • Post-Processing Quality

  • Resolution Scaling

  • Shader and Shadow Quality

  • Terrain Quality

  • Texture Filtering

  • Vegetation Quality

These options have different settings, ranging from the usual Low-Ultra, which is great if you fall between the minimum and recommended system requirements.

mass-effect-andromeda-settings-1

mass-effect-andromeda-settings-3

NVidia and BioWare/EA also focus on the implementation of HDR in Andromeda, so players who have an HDR TV or an HDR G-Sync monitor will benefit from high-dynamic range. GamersNexus interviewed Fabrice Condominas, a producer at BioWare, about Mass Effect using HDR. Be sure to check that out if you are interested in HDR technology. NVidia also talks about Ansel and some of the screenshots they have taken directly from Andromeda’s raw gameplay, claiming none of the shots are photoshopped or post-processed in any way.

Just wanted to give a quick update on the state of Mass Effect: Andromeda, as we’ve followed it for a few years now. Be sure to check back for benchmarks and gameplay review after launch date.

Links: http://www.geforce.com/whats-new/articles/mass-effect-andromeda-pc-graphics-settings-4k-screenshots

Editorial: Ryan Greenberg

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