Orcs Must Die! Video Interview at PAX East

By Published March 14, 2011 at 7:14 pm
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Robot Entertainment has been working on Orcs Must Die! for seven months now, according to producer Chris Rippy, and has been received extraordinarily well by fans of the studio everywhere. Robot's team was founded around two years ago by former Ensemble Studios employees -- best known for their work on strategy games, such as Age of Empires or Age of Mythology -- and has recently passed off development of AoE: Online to another studio so that they could begin work on their own IP.

 

At PAX East 2011, after the soon-to-be-famous (I promise, this thing will go somewhere) Bioshock Infinite phallic incident and enforcer dance party, we were able to do a brief video interview with Chris Rippy and find out some more about Robot's game.

The team expressed its interest in developing a brand new game for the company's debut in the industry; and hence, Orcs Must Die! was born as a unique tower defense / hoard hybrid. The enemies within Orcs Must Die! are standard goblinoids -- we've been told about the orcs, obviously, but there are also tank-like ogres, runners, fliers, and potentially more.

The trap system is largely operated from the player's ingenuity: instead of complex prefab traps to just slap into the floor (like those found in Dungeons), it's up to you to combine spring-boards with ceiling spikes or make use of map-specific props to obliterate the invaders. The game heavily focuses on a fast and fun core, while sprucing things up around the edges with replayability features, some of which reside within your head (such as trap combos and classic tower defense tactics).

Orcs Must Die! looks extremely promising and has a fast turn around, let's hope that Robot Entertainment proves itself as a company worthy of the prestige that Ensemble was once known for.

Look for the game in the early summer; we'll absolutely be reviewing it.

Last modified on March 14, 2011 at 7:14 pm
Steve Burke

Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. It was ugly. I also had people who were typing apostrophes into the address bar - sigh. It made sense to just leave it as 'Gamers.'"

First world problems, Steve. First world problems.

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