Majesty 2: Fantasy Kingdom Sim Preview

By Published June 21, 2009 at 1:52 pm
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Heroes lay claim to generous bounty to defend your town, dragons lay claim to heroes, and you lay claim to the responsibility of defending your Fantasy Kingdom.  It's the perfect economy, and one that has been proven time and again by successes such as the original Dungeons & Dragons, Stronghold, and other RTS-styled fantasy simulators.  Majesty 2 monopolizes on this system, where players can build towers, smithies, and marketplaces in which distant heroes, who are recruited by your locally established guilds, may come to spend their wealth... and gain fame!

The heroes that come in name of your guild, after speaking with the ladies of the town, immediately go off on their own adventuring - slaying horrid beasts such as bears, skeletal minions, and wolves to start.  As they collect cash-money from their opponents, they return to town to purchase healing potions and armaments to aid them in their fight against future dragons, giants, and cyclopes.  This spent gold then returns to your pocket, a classic economy, as you collect taxes from residents and businesses for town upgrades.

HeroDo not feel so safe yet, though!  These monsters do not simply wander about and wait to be slain, they also ravage your towns and destroy your markets, and this is where the Flag bounty system comes in.  You may, as ruler of this Kingdom, place bounty upon the heads of the raiding brigands.  The heroes, in classic grinding-style quests, will then go forth and slay them, and return for their reward.  What's so great about this though, is that YOU are on the GIVING end of that reward for once!  That's right, you aren't the one defending these damned defenseless towns from kobolds and goblins, you're just the loser funding the defenseless town.  Ok, that might not have been the best way to put it, but those with MMO experience will be grateful for this anomaly.  While your heroes are out and about, or at home protecting you, it's a good idea to spend some of your gold on new swords, potions, and other items that will benefit the insane adventuring parties while they perform their duties.

cyclopsAs the game progresses and more heroes arrive for your cause, they will scatter across the map to explore and unlock new territory in the region, effectively creating an all-encompassing world that will live on under your reign.  RTS-players need not rejoice yet, though, because this game has a couple of features that will make it far more difficult than just selecting your heroes and clumping them on a monster.  You must train the hero, pay for his training, and then send him off into the real world - much like using a barracks in an RTS; however, the hero will (to quote the game's website) "live his own life" after you pay for his training.  This means you'll need to give the warriors, rogues and rangers incentive to battle for you, the bounty.  "Now hold it, hold it, hold it!  You say, there are Rangers, Rogues, and Warriors?" You ask.  That's right.  In Majesty 2, you'll find a wide selection of guilds, including: Rangers Guild, Warriors Guild, Clerics Guild, Mages Guild, Elven Bungalow, and Dwarven Settlements.

Sounds like a pretty solid selection of troops, there's also a wide variety of monsters (Dragons, Giants, Cyclopes, and more!).  Aside from the shameless LotR and Monty Python references all over the webpage, the game looks fantastic.  Let's hope they deliver!  The game is due to be released in Q2 2009.

~Steve "Lelldorianx" Burke

Last modified on June 21, 2009 at 1:52 pm
Steve Burke

Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. It was ugly. I also had people who were typing apostrophes into the address bar - sigh. It made sense to just leave it as 'Gamers.'"

First world problems, Steve. First world problems.

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