EverQuest Next Landmark System Requirements & Specs

By Published January 26, 2014 at 4:25 pm

EverQuest was my first real MMO, so I see hope for the industry whenever a new EQ is in development. EQ2 wasn't particularly thrilling and WoW was just getting going around its launch, so we've been waiting many years for the franchise's successor. After several scrapped initial attempts, SOE eventually decided to drive the game toward player-created content and player-fueled micro-transactions. This is similar to what Valve has done with TF2 and DOTA2, and given its success there, has some merit.

SOE's impending EverQuest Next: Landmark utility just had its minimum & recommended system requirements detailed, along with potential to support VR tech like Oculus Rift. Here's what we know:

EverQuest Next: Landmark Minimum System Requirements & Recommended System Specs

Spec EQN Minimum Requirements EQN Recommended System Specs
OS Win7 64-bit Win7 64-bit
CPU Intel i5 Dual-Core or better
AMD Phenom X3 or better
 
RAM 4GB RAM 8GB RAM
Storage 20GB 20GB
GPU Spec 1GB VRAM
NVIDIA GTX 275 or better
AMD HD 4890 or better
1GB VRAM
NVIDIA GTX 560 or better
AMD 6870 or better
Audio dX compatible dX compatible
Network 10Mbps 10Mbps

What is EverQuest Next Landmark? 

EQN's Landmark software enables world-building features through the ForgeLight Engine; as seen in the below video, players can place prefab objects and construct towns, housing, dungeons, and "anything you can imagine," according to the official site. EQN's Landmark tool feeds into EQN proper in a few ways: If widely liked and approved for official implementation, player creations can find their way into EQN's official launch and future patches.

If you're interested in assisting in the construction of EverQuest Next's world, now's the time to jump into the Landmark beta and begin contributing. 

- Steve "Lelldorianx" Burke.

Steve Burke

Steve started GamersNexus back when it was just a cool name, and now it's grown into an expansive website with an overwhelming amount of features. He recalls his first difficult decision with GN's direction: "I didn't know whether or not I wanted 'Gamers' to have a possessive apostrophe -- I mean, grammatically it should, but I didn't like it in the name. It was ugly. I also had people who were typing apostrophes into the address bar - sigh. It made sense to just leave it as 'Gamers.'"

First world problems, Steve. First world problems.

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