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GDC 2014 Attendance Count Breaks Record Again

Posted on March 25, 2014

The Game Developers Conference for 2014, held in San Francisco, broke last year’s record (~23,000) attendee count. GDC is known to the industry as the premiere developer event, often housing numerous big-name and rising game makers on-site and off-site; as a testament to this, we met with the likes of SOE (EverQuest Next: Landmark), Intel (Devil’s Canyon), AMD, Red Thread Games, and more. GDC hosts innovating hardware manufacturers in the GPU and CPU markets, to include ARM, Intel, NVIDIA, and AMD, each providing support to developers in advancing their games and underlying graphics or computational technology.

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GDC 2014 saw a record attendee count of 24,000 developers, exhibitors, press, and gamers, showing steady growth over time. GDC 2015 will return to the Moscone Convention Center in San Francisco on Monday, March 2 through Friday, March 6 of 2015. Panel and exhibitor submissions open in the summer.

For relative comparison purposes, other convention attendee counts are as follows:

  • PAX East: More than 70,000.
  • PAX Prime: More than 65,000.
  • CES: More than 150,000.
  • CeBIT: More than 300,000.

It is worth reminding everyone that GDC is unique in that it is a dev event, and so will attract fewer consumers.

Meggan Scavio, General Manager of GDC, was quoted as saying:

“We’ve concluded another successful GDC, thanks to all the volunteers, speakers, indies, students and the team at UBM, who helped to create a friendly, open and safe environment for everyone. It’s our great honor to host an event that honors the history, examines the status of, and projects into the future of the games industry. The future of gaming is about hardware and software innovations, but more importantly it’s about the people who strive to further their art, who meet with others to examine best practices. These connections are what make GDC grow, and what makes it the ideal venue for professionals learning to advance their craft to make prettier, riskier, louder, quieter, affecting, addicting, fun and enriching gaming experiences.”

- Steve "Lelldorianx" Burke.