Critical to the game, background jazz gains tempo and aggression as the game progresses, ultimately dictating the frequency of enemy waves. In a press release, Iron Dynamite stated the following:
“The whole point of Quark is to out maneuver the enemies and cause chain reactions to stay alive, get a better score, and power up your charge meter in order to unleash a slew of devastating super weapons.”
Iron Dynamite presently suggests upwards of ten “super weapons” in its title, further annotating an “all-original jazz-electro soundtrack.”
But, perhaps most importantly, the game's marketing language promises “pretty colors and explosions.” Sounds good to us.
Learn more about Quark (and cast your Greenlight votes) here: https://steamcommunity.com/sharedfiles/filedetails/?id=429243540
A free demo of the game is available here.
- Steve "Lelldorianx" Burke.