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No Man's Sky to Add Base Building, Major Launch Updates

Posted on August 7, 2016

We reported recently that upcoming space exploration title No Man's Sky had been leaked, following news of a not-so-problematic 3-day delay for the PC platform. Now, with still more copies of the game floating around thanks to retailers, devs Hello Games posted news of a day-zero update that expands gameplay on a large scale. Bug fixes and optimizations will be deployed alongside feature additions (and improvements), and future updates were also teased, like base building.

The team also indicated a server wipe – not that anyone should technically be on there, anyway – and highlighted that early players should delete save games to retrieve the new update.

Here are a few highlights:

  • The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.

  • The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.

  • Diversity – Creatures are now more diverse in terms of ecology and densities on planets.

  • Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.

Ship diversity, trading, and survival have also been modified:

  • Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.

  • Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed

As for future updates, and a quick note from the devs about game direction and challenging the “the game is only 30 hours” nonsense, here's what they've got to say:

“Next up we’re adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually.

This universe we’ve built is a pretty large canvas, we’ve got a lot of ideas. This is the type of game we want to be.”

Read more here.